class BG3Weapon_Kar98 extends BG3Weapon;

defaultproperties
{
	//these things are absolutely needed for basic settings
	Begin Object class=AnimNodeSequence Name=MeshSequenceA
		End Object

	Begin Object Name=FirstPersonMesh
		SkeletalMesh=SkeletalMesh'Wp_k98.skemesh.sk_k98_1p_01'
		AnimSets(0)=AnimSet'Wp_k98.AnimSets.k98_1p_gun'
		Animations=MeshSequenceA
		Scale=0.9
		FOV=60.0
	End Object

	Begin Object Name=PickupMesh
		SkeletalMesh=SkeletalMesh'Wp_k98.skemesh.sk_k98_3p'
	End Object

	//ammo and fire characteristics
	ShotCost(0)=1
	ShotCost(1)=1
	AmmoCount=1
	LockerAmmoCount=20
	MaxAmmoCount=1
	AmmoPerClip=1
	NumberOfClips=20
	MaxNumberOfClips=20
	Spread(0)=0.0
	Spread(1)=0.0
	InstantHitDamage(0)=0.0
	InstantHitDamage(1)=0.0
	InstantHitMomentum(0)=0.0
	InstantHitMomentum(1)=0.0
	InstantHitDamageTypes(0)=class'DamageType'
	InstantHitDamageTypes(1)=class'DamageType'
	WeaponRange=22000
	ShouldFireOnRelease(0)=0
	ShouldFireOnRelease(1)=0
	WeaponFireTypes(0)=EWFT_InstantHit
	WeaponFireTypes(1)=EWFT_InstantHit
	WeaponProjectiles(0)=none
	WeaponProjectiles(1)=none
	FireInterval(0)=+0.5
	FireInterval(1)=+0.5

	//sounds
	WeaponFireSnd[0]=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_FireCue'
	WeaponFireSnd[1]=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
	ZoomInSound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ZoomIn_Cue'
	ZoomOutSound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ZoomOut_Cue'
	WeaponEquipSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_RaiseCue'
	WeaponPutDownSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_LowerCue'
	PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Shock_Cue'

	//animations
	WeaponFireAnim(0)=WeaponFire
	WeaponFireAnim(1)=WeaponFire
	ArmFireAnim(0)=WeaponFire
	ArmFireAnim(1)=WeaponFire
	WeaponPutDownAnim=WeaponPutDown
	ArmsPutDownAnim=WeaponPutDown
	WeaponEquipAnim=WeaponEquip
	ArmsEquipAnim=WeaponEquip
	WeaponIdleAnims(0)=WeaponIdle
	ArmIdleAnims(0)=WeaponIdle
	WeaponReloadAnim = WeaponReload
	ArmsReloadAnim = WeaponReload
	DefaultAnimSpeed=0.9
	EquipTime=+0.45
	PutDownTime=+0.33
	WeaponReloadTime=2.0
	ArmsAnimSet=AnimSet'ch_german01.AnimSets.1parms_k98'

	//muzzleflash
	EffectSockets(0)=MuzzleFlashSocket
	EffectSockets(1)=MuzzleFlashSocket
	MuzzleFlashDuration=0.33
	MuzzleFlashSocket=MuzzleFlashSocket
	MuzzleFlashPSCTemplate=WP_ShockRifle.Particles.P_ShockRifle_MF_Alt
	MuzzleFlashColor=(R=200,G=120,B=255,A=255)
	MuzzleFlashLightClass=class'UTGame.UTShockMuzzleFlashLight'

	//playerview stuff
	PlayerViewOffset=(X=-5,Y=-2,Z=3)
	FireOffset=(X=20,Y=5)

	//HUD and crosshair
	IconX=458
	IconY=83
	IconWidth=31
	IconHeight=45
	CrosshairImage=Texture2D'UI_HUD.HUD.UTCrossHairs'
	CrossHairCoordinates=(U=192,V=64,UL=64,VL=64)
	IconCoordinates=(U=600,V=341,UL=111,VL=58)
	CrosshairScaling=1.0
	WeaponCanvasXPct=0.35
	WeaponCanvasYPct=0.35
	SimpleCrossHairCoordinates=(U=276,V=84,UL=22,VL=25)

	//misc
	bSniping=true
	bUsesOffhand = true
	MaxDesireability=0.65
	AIRating=0.65
	CurrentRating=0.65
	bInstantHit=true
	bSplashJump=false
	bRecommendSplashDamage=false

	//attachment
	AttachmentClass=class'BG3Weapon_Attachment'
}